![]() ![]() POWER ATTACK: The Fighter forgoes accuracy for heavier, more damaging blows, sacrificing 3 points of melee THAC0 to increase their melee damage by 3. Only one of the two may be activated at any time. – 5th level: May use the Power Attack and Expertise modal abilities. – May achieve Specialization (two slots) in any fighting style and allocate three slots in Two-Weapon Style. – May achieve Grand Mastery (five slots) with any weapon class. A good Fighter needs to be strong and healthy if hopes to survive. Through extensive training and experience, a Fighter may master many weapons throughout lifetime. Fighters can be found at the front of any battle, contesting toe-to-toe with monsters and villains. It removes all hero upgrades from the Empire Building mod though.FIGHTER: The Fighter is a champion, swords, soldier, and brawler who lives or dies by knowledge of weapons and tactics. To make it compatible with mods that change heroes you can use the reduced version instead: To make it work together with the Triumphant Heroes you need additionally the following mod:įor compatibility with the PBEM and Single Player Balance Mod you need additionally: ![]() The Empire Building Mod is available in English, German and thanks to mourioche for the most part now also in French (around 90% are finished).īecause this mod changes a lot of data the compatibility is not very high. ![]() 2 additional combat spells for every class that strengthen different ways for each class to use magic (e.g. additional tier II and III archers and irregulars) to make the respective (old and new) mythical city upgrades more valuable 27 alternative racial units with more variation in unit types (e.g. several new buildings that allow more economic and military specialization for cities Summarized the changes are related to the following things: It shows the changes and their purpose more illustrative than I could describe it here. This includes as an essential part an expansion of the concept of Mythical City Upgrades – but the Mod contains also a lot of other content that is linked to the Empire Building idea: for example several new units for each race that get available if a city is developed in a particular way and that provide some substantial new synergy effects.įor an overview of the features I’ve created a separate Manual: As the title says the main purpose of this Mod is to bring more depth to the Empire Building aspect of Age of Wonders. ![]()
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